Within the wake of mass layoffs at Microsoft there’s been complaint of Xbox management, with 343 Industries once again being the focus.
For the last several years Microsoft has been buying up developers big and small, but there’s been an increasing concern that their management of these various companies has been lacking. For example, multiple times they’ve had to bring in outside developers to help with games, most notably Crystal Dynamics on Perfect Dark and Eidos-Montréal on the new Fable.
Some insiders have suggested that Microsoft is overcompensating for being too hands-on in previous generations but the most high profile criticism of their management has now come from former 343 Industries employees dismayed at this week’s layoffs, which have seen 10,000 employees lose their job – including those at multiple Xbox studios.
343 Industries is in charge of the Halo franchise and has seen a revolving door of management exits in recent years, including studio head Bonnie Ross, director of engineering David Berger, multiplayer director Tom French, and, just this week, head of creative Joe Staten.
Those criticising 343 Industries’ management don’t name any names, so it’s not clear exactly what level of management they’re talking about, but their frustration is very obvious.
‘As a Halo fan I’m really tired of Microsoft business practices and policies slowly killing the thing I love,’ said former 343 employee Tyler Owens, who is now a build engineer on Respawn’s Apex Legends.
‘Between the contracting policies they abuse for tax incentives and layoffs in the face of gigantic profits/executive bonuses… they set Halo up for failure.’
As a Halo fan I’m really tired of Microsoft business practices & policies slowly killing the thing I love
between the contracting policies they abuse for tax incentives & layoffs in the face of gigantic profits/executive bonuses… they set Halo up for failure
— Tyler Owens (@heytred) January 18, 2023
‘The layoffs at 343 shouldn’t have took place and Halo Countless will have to be in a greater state,’ stated eight-year veteran and previous senior multiplayer fashion designer Patrick Wren – who may be now at Respawn and dealing on Famous person Wars Jedi: Survivor.
‘The cause of either one of the ones issues is incompetent management up best all the way through Halo Countless building inflicting large rigidity on the ones operating laborious to make Halo the most efficient it may be.’
‘The folk I labored each day with have been hooked in to Halo and sought after to make one thing nice for the enthusiasts. They helped push for a greater Halo and were given laid off for it,’ he added.
‘Devs nonetheless there are operating laborious on that dream. Take a look at Forge. Be sort to them all the way through this terrible time.’
Even though Halo Countless was once to begin with neatly won, regardless of an clearly rushed tale marketing campaign, enthusiasm for the multiplayer element briefly started to subside because of a loss of updates and what gave the impression, even from the outdoor, to be deficient control.
The folk I labored each day with have been hooked in to Halo and sought after to make one thing nice for the enthusiasts. They helped push for a greater Halo and were given laid off for it.
Devs nonetheless there are operating laborious on that dream. Take a look at Forge. Be sort to them all the way through this terrible time.
— Patrick Wren (@Witdarkstar) January 19, 2023
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